Heroes are characters that players send into battle. They can be recruited at various buildings unlocked throughout the game.
Each hero possesses a unique active and passive skill. Active Skills range from offensive (either by dealing more damage against single target or weaker damage against all opponents), restore (healing and revive), buff (increases various stats for few turns), debuff (inflicts various status effects against enemies) and utility (like stealing items and increasing resources earned). Each Active Skill has different Cooldown and can only be used again after certain turns have passed. Passive Skills are skills that provide an innate effect such as stat bonuses, immunity against various status effects, adding effects to normal attacks, or being able to gain better loot in battle. Some passive skill needs to be under special circumstances in order to apply the effects, such as defending, or being hit.
Recruiting[]
Hero's recruitment building
Recruitment buildings are unlocked as player progresses throughout the game, with the tavern being available from start. Each of these buildings can be upgraded for following bonuses:
- More recruitment slots
- More heroes available to recruit
- Reduced refresh time of new heroes
- Heroes available to recruit will be of higher starting level
Upon recruiting a new hero for the first time, players gain a permanent stat boost to all heroes. The unlocked hero will also be available to recruit regardless of the recruitment building's level.
Special payments (gems, event currency, jewels) for unlocking hero class are required only once. After that, heroes of those classes can be recruited for gold.
Buildings[]
| Recruitment Building | Unlocked by | Maximum Recruitment Slot |
|---|---|---|
| Tavern | Available at the start of the game | 12 |
| Forest | Defeating the Figaro Forest's boss for the first time | 12 |
| Graveyard | Defeating the Graveyard's boss for the first time | 12 |
| Factory | Defeating the Cave to the Factory's boss for the first time | 12 |
| Mushroom Portal | Defeating the Magic Realm's boss for the first time | 12 |
| Dragon Nest | Defeating the Dragon Pike’s boss for the first time | 8 |
Leveling up[]
Hero Mastery Bonus
Leveling up increases stats of a hero and is one of the main ways a hero becomes stronger. Experience (XP) can be gained from battles, and the amount of XP gained can be increased by various items. At hero level 10, 25, and 50 players unlock a permanent boost to that hero stats, while reaching levels 10, 25, 50, 100, 250 and 500 with a hero, players unlock Mastery Bonus, permanent stat boosts to all heroes.
Statistics[]
A hero's character sheet
Each hero comes with different stats and attributes to determine the results of taking certain actions within a game, such as attacking and using skills. As a character levels up, they get increases in each stat. Various upgrade mechanics and equipment also give boost to different stats.
Each hero comes with an innate element. It determines the element of their normal attacks and various Active Skills.
List of Heroes[]
Tavern[]
The Tavern consists of Human and Humanoid type heroes. They are based on standard RPG classes (Fighter, Thief, Mage, etc.). Majority of Tavern heroes have <Normal> innate element. They generally also have the most diverse equipment selection, allowing them to be more versatile as soon as players recruit them.
| Hero | Element | How to Recruit | Recruitment Cost (at Level 1) |
|---|---|---|---|
| Medic | Normal | Initially available | 500 gold |
| Soldier | Normal | Initially available | 500 gold |
| Thief | Normal | Initially available | 500 gold |
| Heavy Knight | Normal | Initially available | 500 gold |
| Lieutenant | Normal | Initially available | 500 gold |
| Wind Mage | Magic | Tavern Level 2 | 1.6k gold |
| Mystic | Normal | Tavern Level 2 | 1.6k gold |
| Samurai | Normal | Tavern Level 2 | 1.6k gold |
| Bard | Magic | Tavern Level 2 | 1.6k gold |
| Hunter | Normal | Tavern Level 2 | 1.6k gold |
| Fire Dancer | Normal | Tavern Level 3 | 6.1k gold |
| Blood Knight | Magic | Tavern Level 3 (Unlock by 50 gems) | 6.1k gold |
| Monk | Normal | Tavern Level 3 | 6.1k gold |
| Scout | Normal | Tavern Level 3 | 6.1k gold |
| Charmer | Normal | Tavern Level 3 | 6.1k gold |
| Legionnaire | Normal | Tavern Level 4 (Unlock by 150 gems) | 17k gold |
| Jester | Normal | Tavern Level 4 | 17k gold |
| Berserker | Normal | Tavern Level 4 | 17k gold |
| Assassin | Dark | Tavern Level 5 (Unlock by 200 gems) | 37.3k gold |
| Treasure Hunter | Normal | Tavern Level 5 | 37.3k gold |
| Bodybuilder | Normal | Tavern Level 5 | 37.3k gold |
| Sinterklaas | Spirit | Winter Seasonal Event | 500 gold |
| Wizard of Dimension | Void | Dimensional Gate | 37.3k gold |
Forest[]
The Forest consists of animals and some beast-like creatures. Most Forest heroes have <Nature> innate element. Beasts in general can only equip claws and are unable to equip shields, however beasts are the only hero type who can equip collars. Beasts can gain Mutations which provide various passive effects as they level up and prestige.
| Hero | Element | How to Recruit | Recruitment Cost (at Level 1) |
|---|---|---|---|
| Wolf | Nature | Forest Level 1 | 500 gold |
| Ranger | Nature | Forest Level 1 | 500 gold |
| Boar | Nature | Forest Level 1 | 500 gold |
| Giant Spider | Nature | Forest Level 1 | 500 gold |
| Lion | Nature | Forest Level 2 | 1.6k gold |
| Toad | Nature | Forest Level 2 | 1.6k gold |
| Bear | Nature | Forest Level 2 | 1.6k gold |
| Arctic Wolf | Nature | Forest Level 2 | 1.6k gold |
| Werewolf | Nature | Forest Level 3 (Unlock by 75 gems) | 17k gold |
| Shroomer | Nature | Forest Level 3 | 17k gold |
| Cobra | Nature | Forest Level 3 | 17k gold |
| Druidess | Nature | Forest Level 4 | 17k gold |
| Unicorn | Light | Forest Level 4 (Unlock by 200 gems) | 17k gold |
| Large Chicken | Nature | Bock Bock Timeline (Clear the timeline for the first time) | 500 gold |
| Holiday Teddy | Spirit | Winter Seasonal Event | 6.1k gold |
| Vorpal Bunny | Void | Easter Seasonal Event | 6.1k gold |
| Geomancer | Nature | Weekly Challenge | 17k gold |
| Harpy | Nature | Weekly Challenge | 6.1k gold |
| Satyr | Nature | Weekly Challenge | 17.k gold |
| Ent | Nature | Corruption Shroom | 6.1k gold |
Graveyard[]
The Graveyard consists of ghosts, skeletons, and other horror-based creatures. All Graveyard heroes have <Spirit> innate element and Undead passive effect, which allows them to regains health each turn, but they cannot be healed by healing skills and consumables.
| Hero | Element | How to Recruit | Recruitment Cost (at Level 1) |
|---|---|---|---|
| Skeletal Foot Soldier | Spirit | Graveyard Level 1 | 500 gold |
| Ghost | Spirit | Graveyard Level 1 | 500 gold |
| Mummy | Spirit | Graveyard Level 1 | 500 gold |
| Zombie | Spirit | Graveyard Level 1 | 500 gold |
| Lich | Spirit | Graveyard Level 2 (Unlock by 150 gems) | 1.6k gold |
| Vampire | Spirit | Graveyard Level 2 | 1.6k gold |
| Beholder | Spirit | Graveyard Level 2 | 1.6k gold |
| Jack O’ Lantern | Spirit | Halloween Seasonal Event | 500 gold |
| Pumpkin Head | Spirit | Halloween Seasonal Event | 6.1k gold |
| Bone Knight | Spirit | Jewel Shop (Unlock by 50 Mega Boost Jewels) | 500 gold |
| Necromancer | Spirit | Weekly Challenge | 17k gold |
Factory[]
The Factory consists of cyborgs and other robotic creatures. All Factory heroes have <Tech> innate element and most of them have Machine passive effect, which allows them to regains additional Defense each Level and immunity to Poison status, but they cannot use consumables in battle.
Starting from v0.15 update, all Machine heroes now have additional "Component" slots in their Equipment menu. Items called "Robotic Chips" can be equipped in each Component slot that grant bonuses to various stats and other parameters. Robotic Chips can randomly be dropped by robotic enemies in battle.
| Hero | Element | How to Recruit | Recruitment Cost (at Level 1) |
|---|---|---|---|
| Laser Drone X | Tech | Factory Level 1 | 500 gold |
| Battle Walker v1 | Tech | Factory Level 1 | 500 gold |
| Supply Bot | Tech | Factory Level 1 | 500 gold |
| Gadgeteer | Tech | Factory Level 2 | 1.6k gold |
| Tank | Tech | Factory Level 2 | 1.6k gold |
| Seeker | Tech | Factory Level 2 | 6.1k gold |
| Cyborg | Tech | Factory Level 3 (Unlock by 150 gems) | 1.6k gold |
| Overmind | Tech | Factory Level 3 (Unlock by 100 gems) | 500 gold |
| Golem | Tech | Factory Level 3 (Unlock by 200 gems) | 6.1k gold |
| Forge Bot | Tech | Weekly Challenge | 6.1k gold |
| Little Iron Chef | Tech | Weekly Challenge | 6.1k gold |
Mushroom Portal[]
The Mushroom Portal consists of mages, spellcasters, and some magical beings. They have various innate elements, mainly <Magic> and <Dark>.
| Hero | Element | How to Recruit | Recruitment Cost (at Level 1) |
|---|---|---|---|
| Mana Butterfly | Magic | Mushroom Portal Level 1 | 500 gold |
| Illusionist | Magic | Mushroom Portal Level 1 | 500 gold |
| Dark Mage | Dark | Mushroom Portal Level 1 | 6.1k gold |
| Rune Mage | Magic | Mushroom Portal Level 2 (Unlock by 100 gems) | 1.6k gold |
| Cockatrice | Nature | Mushroom Portal Level 2 (Unlock by 200 gems) | 6.1k gold |
| Shadow | Dark | Mushroom Portal Level 2 | 1.6k gold |
| Slime | Magic | Jewel Shop (Unlock by 100 Mega Boost Jewels) | 6.1k gold |
| Sage | Magic | Hero Facet (Unlock by completing 75 Hero Facets) | 17k gold |
| Angel | Light | Valentine Seasonal Event | 6.1k gold |
| Leprechaun | Spirit | St. Patrick Seasonal Event | 6.1k gold |
| Earth Elemental | Normal | Earthquake Timeline (Clear the timeline for the first time) | 6.1k gold |
| Water Elemental | Normal | Flooding Timeline (Clear the timeline for the first time) | 6.1k gold |
| Fire Elemental | Fire | Volcano Timeline (Clear the timeline for the first time) | 6.1k gold |
| Wind Elemental | Normal | Tailwind Timeline (Clear the timeline for the first time) | 6.1k gold |
| Alien | Void | Weekly Challenge | 6.1k gold |
| Wizard of Dimension | Void | Dimensional Gate | 37.3k gold |
Dragon's Nest[]
The Dragon's Nest consists of dragons. Dragons have various innate elements. Like the beasts, dragons can only equip claws and unable to equip shields. Dragons in general have higher base stats compared to other heroes, but they have higher XP requirements to Level Up. Dragons can gain Mutations which provide various passive effects as they level up and prestige.
| Hero | Element | How to Recruit | Recruitment Cost (at Level 1) |
|---|---|---|---|
| Dragoon | Normal | Dragon Nest Level 1 | 500 gold |
| Red Dragon | Magic | Dragon Nest Level 1 | 1.4m gold |
| Hydra | Normal | Dragon Nest Level 2 | 1.4m gold |
| Ethereal Dragon | Spirit | Dragon Nest Level 3 | 1.4m gold |
| Green Dragon | Nature | Dragon Nest Level 4 | 1.4m gold |
| Dragon of Light | Light | Dragon Nest Level 5 | 1.4m gold |
| Dragon of Darkness | Dark | Dragon Nest Level 6 | 1.4m gold |
| Metal Dragon | Tech | Dragon Nest Level 7 (Unlock by 300 gems) | 1.4m gold |
| Barbed Drake | Tech | Dragon Nest Level 8 | 2.5m gold |
| Dragon King | Void | Hero Facet (Unlock by completing 50 Hero Facets) | 3.5m gold |
Cost of Gem Heroes[]
Below is a condensed table listing all the heroes that currently are unlocked with gems (in game currency).
| Hero | Recruitment Location | How to Recruit | Gem Cost |
|---|---|---|---|
| Blood Knight | Tavern | Tavern Level 3 | 50 |
| Legionnaire | Tavern | Tavern Level 4 | 150 |
| Assassin | Tavern | Tavern Level 5 | 200 |
| Werewolf | Forest | Forest Level 3 | 75 |
| Unicorn | Forest | Forest Level 4 | 200 |
| Lich | Graveyard | Graveyard Level 2 | 150 |
| Cyborg | Factory | Factory Level 3 | 150 |
| Overmind | Factory | Factory Level 3 | 100 |
| Golem | Factory | Factory Level 3 | 200 |
| Rune Mage | Mushroom Portal | Mushroom Portal Level 2 | 100 |
| Cockatrice | Mushroom Portal | Mushroom Portal Level 2 | 200 |
| Metal Dragon | Dragon's Nest | Dragon Nest Level 7 | 300 |
Cost of Jewel Shop Heroes[]
All previous Event exclusive heroes are now available to purchase in the Jewel Shop. Players are required to reach specific Dimension in order to have the access to purchase them. After unlocking, they can be found in the recruitment buildings for the rest of the game.
| Hero | Recruitment Location | Dimension Requirement | Jewel Cost |
|---|---|---|---|
| Bone Knight | Grveyard | D5 | 50 |
| Jack O’ Lantern | Graveyard | D10 | 100 |
| Slime | Mushroom Portal | D15 | 100 |
| Holiday Teddy | Forest | D18 | 150 |
| Angel | Mushroom Portal | D25 | 200 |
| Pumpkin Head | Graveyard | D28 | 200 |
| Sinterklaas | Tavern | D35 | 200 |
| Vorpal Bunny | Forest | D60 | 250 |
| Leprechaun | Mushroom Portal | D70 | 250 |
Hero Prestige[]
A hero is ready to prestige
A prestiged hero
Hero prestige will be available when a hero in the party reach Level 100000. The hero's level will reset to 1 with additional rank to indicate prestige status (example: Level 1, II) but any previous stats earned will be kept. Players can repeat the leveling up-prestige process over again to reach higher rank of prestige status. An additional set of Mastery Bonus is also available for each time players prestige their heroes.
Auto-Prestige option in the Settings menu allows players to automatically prestige heroes upon reaching the required level.
Hero Facet Upgrade[]
Joker, the facet upgraded version of Jester
By completing a Hero Facet run, an upgraded version of the chosen Hero type will be made available. The upgraded version of heroes have 50% higher base stats compared to the original variant, and they are available to recruit at the same recruitment building as the original. They reuse the same sprite, but with a different color palette. The upgraded heroes retain the same skillset as the original with some exception.
Beast and Dragon Mutations[]
Beast and Dragon types have gained mutations which are granted by the hero gaining levels and reaching certain milestones. These mutations if selected from a random list, provide passive buffs in many different possible stats. Certain heroes and Dragons have unique mutations specifically available to that hero.
Machine Components[]
Machine based heroes have the ability to equip Robotic Chips in their Components slots found in their character details screen. Chips have several main properties, Level, Prefix and Suffix, Level determines the strength of the effect and is displayed as a number in the item name. Prefix has an optional I for imbued chips, chips also have a chance for up to 3 suffixes
Robotic Chips are available from robotic enemies as Rare loot, including enemies in the Robotic timeline and in the Factory Caves zone
| Prefix | Full Name | Effect | Core | Head | Base | Left | Right |
|---|---|---|---|---|---|---|---|
| AG | Agility | Yes | |||||
| CH | Charm | Yes | Yes | ||||
| IN | Intelligence | Yes | |||||
| LU | Luck | Yes | Yes | ||||
| SP | Spirit | Yes | Yes | ||||
| ST | Strength | Yes | Yes | ||||
| VI | Vitality | Yes | |||||
| AM | Amplification | Offense | Yes | Yes | |||
| CO | Conductive | Bonus to any Fire, Ice, Lightning damage | Yes | Yes | |||
| DE | Deflecting | Dodge | Yes | ||||
| FL | Flamethrowing | Fire Damage | Yes | ||||
| FO | Focusing | Skill Power | Yes | ||||
| SH | Shielding | Defense | Yes | Yes | |||
| TG | Triggering | Chance to trigger equiped active skill gem and Eternal | Yes | ||||
| TR | Training | TP Boost and Eternal | Yes | Yes |
In addition to the base effects, chips can be created with these suffix effects.
| Suffix | Full Name | Effect |
|---|---|---|
| C | Calculating | Exp Boost and allows use in Head slot |
| D | Detecting | Gold Boost |
| R | Reconfigurable | Any socket |
| RE | Repairing | HP Regen |
| T | Tempered | Magnitude Boost |