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This is the list of item modifiers (Prefixes and Suffixes) available in the game. Items with modifiers can be made in the Enchanter building, found in the Equipment Shops, or found as random drops in battles. Some of the item modifiers are only available on weapons or armors, while some others can appear on both.

Enchanter Building[]

The Enchanter building

The Enchanter building

The Enchanter building can apply modifiers automatically either at the cost of some gold (with random modifiers given as result) or with the help of gems. It allows players to add or change modifiers on non-Legendary/Epic equipment. Equipment must be put in the Inventory to make them visible in the Enchanter interface. Selecting an item from the list will randomly change an item's Prefix, Suffix, or both. The pool of possible modifiers and the maximum enchantable equipment level grow as the level of Enchanter building increases.

Selecting Target Mods will specify a prefix, suffix, or both, and the Enchanter will stop enchanting once the targetted modifier is found. Players can use x10 option to automatically enchant up to 10 times. Using random Enchanter option and Target Mods costs Gold for non-socketed equipment, and some Gems for socketed equipment.

The Gem Enchanter allows players to select a specific prefix and suffix to apply on the chosen items. The item must have the same or lower bonus level specified in the Enchanter building in order to be enchantable (Maximum Enchantable Bonus Level). Using Gem Enchanter costs Gems for both socketed and non-socketed equipment.

A weapon with additional modifiers

A weapon with additional modifiers

Item modifiers that are only available in specific location/timeline (ex. Mastery suffix in Harder Better timeline) require players to visit said location/timeline in order to find the modifiers. Location and Timeline specific modifiers are not available through the Target Mods and Gem Enchanter, however, and players have to find the modifiers through Random Enchantment options or by gaining drops in battles.

Legendary and Epic equipment cannot be modified this way. Instead, it requires a specific Alchemy process to transfer modifiers on the Legendary equipment.

Enchanter Level Possible Weapon Prefixes Possible Weapon Suffixes Possible Armor Prefixes Possible Armor Suffixes
Level 1 Dynamic, Modified, Natural, Quicksilver, Sharp, Shiny Pain, the Soul, Venom Light, Reinforced, Shiny, Sturdy Aid, Greed, Might, Plumage, Taming, the Bear, Wit
Level 2 All Level 1, Fortuitous, Lucrative, Precise, Scholar's All Level 1, Darkness, Efficiency, Light, the Nether All Level 1, Furtive, Jester's, Lucrative, Scholar's, Spiked All Level 1, the Colossus
Level 3 All Level 2, Charmed, Eternal, Massive, Stalwart, Vicious All Level 2, Blazing, Deception, Quick Strikes, Thunder, Time All Level 2, Eternal, Healthy, Looter's, Stalwart, Vigorous All Level 2, Replenishing, Time
Level 4 All Level 3, Adaptable All Level 3, Holy War All Level 3, Adaptable, Learner's All Level 3, Antivenom, Evasion
Level 7 All Level 4 All Level 4 All Level 4 All Level 4, Ruse
Level 12 All Level 7, Acute All Level 7 All Level 7 All Level 7

List of Prefixes[]

Compatibility refers to whether the modifier is available only for weapon, armor, or both. Scalable refers to whether the modifier's effect scales through item's Level Bonus and Tier or not.

Prefix Description Notes Scalable Compatibility
Acute Grants an additional 50% damage on critical hits. No Weapon
Adaptable Item may be equipped by most classes, but is 50% less effective. Decreases the item’s base Attack/Defense and its statistical bonus by 50%. Percent-based bonus and special effects the item may have are unaffected. No Weapon / Armor
Boss Adds 3x damage to bosses. Available in Boss Fight Timeline. No Weapon
Charmed Adds bonus to Luck stat. Yes Weapon
Dynamic Bonus <Magic> elemental Damage. Base Damage bonus: +20%. Yes Weapon
Fortuitous Adds bonus to Luck. Yes Weapon
Galactic +60% bonus Damage in the Outer Worlds area. Weapon available as random drops in the Outer World area.

Armor available in the Universal Gem Shop.

No Weapon / Armor
Giant's Adds bonus to Strength and Vitality stats. Available in Land of Giants Timeline. Yes Weapon
Massive Normal attacks target all enemies. Decreases the weapon’s base Attack by 40%. No Weapon
Modified Bonus <Tech> elemental Damage. Base Damage bonus: +20%. Yes Weapon
Momentous Adds bonus to Time Mana earned. Base Time Mana bonus: +10%. Available in There Can Be Only One Timeline. Yes Weapon
Natural Bonus <Nature> elemental Damage. Base Damage bonus: +20%. Yes Weapon
Precise Adds 5% Critical Hit Chance. No Weapon
Professor's Adds bonus to XP earned. Base XP bonus: +25%. Available only in the Weapon Shop. Yes Weapon
Quicksilver Adds bonus to Agility stat. Yes Weapon
Sharp Bonus <Normal> elemental Damage. Base Damage bonus: +20%. Yes Weapon
Stalwart Adds bonus to Defense stat. Defense bonus: 1.66x of item’s Defense. Yes Weapon / Armor
Vicious Adds bonus to Strength stat. Yes Weapon
Colossal Adds bonus to Defense stat. The wearer cannot dodge attacks. Defense bonus: 2.5x of armor’s Defense. Available as a Random Enchantment option in Dimension 2 onward. No Armor
Diamond Adds bonus to Defense stat. Defense bonus: 2x of armor’s Defense. Available in Diamond Timeline. No Armor
Dimensional Adds bonus to Defense stat. 5% additional speed Boost when any Boost is active. Defense bonus: 1.66x of armor’s Defense. Available in the Interdimensional Dungeon. No Armor
Furtive Chance to hide and not targeted by enemies. Base chance: 12.5% Yes Armor
Healthy Adds bonus to Vitality stat. Yes Armor / Accessories
Jester's Adds bonus to Luck stat. Yes Armor / Accessories
Learner's Adds bonus to XP earned. Base XP bonus: +10%. Yes Armor / Accessories
Light Adds bonus to Agility stat. Yes Armor / Accessories
Looter's Adds bonus to Treasure Find. Base Treasure Find bonus: +0.1% Yes Armor / Accessories
Reinforced Adds bonus to Defense stat. Defense bonus: 1.5x of armor’s Defense. No Armor
Spiked Returns % of enemy’s attack damage. Yes Armor / Accessories
Sturdy Adds bonus to Defense and Vitality stats. Defense bonus: 1.33x of armor’s Defense. Yes (for Vitality boost) Armor / Accessories
Swarming Adds bonus to Agility stat and immunity to <Poison>. Available in Bee Swarm Timeline. Yes Armor
Tiger's Adds bonus to Strength and Agility stats Available in Faster Stronger Timeline. Yes Armor / Accessories
Troubadour’s Adds 10% of the wearer’s base Charm stat as a bonus to each other stats. Available as a Random Enchantment option in Dimension 2 onward. No Armor
Vigorous Adds bonus to Vitality stat. Yes Armor / Accessories
Eternal Item remains after performing a Time Warp. No All
Lucrative Adds % bonus to Gold Found. Yes All
Mechanical Bonus <Tech> elemental damage. This item can only be used by <Tech> classes, and gains effectiveness with more Mechanical items equipped. Base Damage bonus: +20%.

Ring available as a reward in the Dimensional Solitaire card game D2+. Available in the Universal Gem Shop.

Yes All
Necrotic Bonus to the Spirit stat. This item can only be used by <Spirit> classes, and gains effectiveness with more Necrotic items equipped. Ring available as a reward in the Dimensional Solitaire card game D3+.

Available in the Universal Gem Shop.

Yes All
Phasal Bonus <Random> elemental Damage. Base Damage bonus: +30%. Available in Interdimensional Dungeon. Yes All
Scholar's Adds bonus to XP earned. Base XP bonus: +20%. Yes All
Shiny Adds flat bonus to Gold Found. Yes All

List of Suffixes[]

Suffix Description Note Scalable Compatibility
Blazing Bonus <Fire> elemental Damage. Base Damage bonus: +33%. Yes Weapon
Darkness Bonus <Dark> elemental Damage. Base Damage bonus: +33%. Yes Weapon
Deception Adds slight chance to inflict <Charm>. No Weapon
Efficiency Adds % chance to Skip 1 Cooldown Turn. Yes (caps at 100%) Weapon
Eons Adds bonus to Time Mana earned. Base Time Mana bonus: +15%. Available in There Can Be Only One + Heroes of Destiny Timeline combination.

Ring available from Universal Gem Shop.

Yes Weapon / Accessories
Holy War Bonus <Light> elemental Damage. Base Damage bonus: +50%. Yes Weapon
Honing Bonus levels if equipped while defeating an area Boss. Available in Growth Timeline. No Weapon / Accessories
Light Bonus <Light> elemental Damage. Base Damage bonus: +33%. Yes Weapon
the Nether Bonus <Spirit> elemental Damage. Base Damage bonus: +33%. Yes Weapon
Pain Bonus <Dark> elemental Damage. Base Damage bonus: +25%. Yes Weapon
Quick Strikes Normal attacks hit twice. Only applies to Normal Attack "command", does not affect Active Skills. No Weapon
Serpent Adds Very High chance to inflict <Poison>. Available in Poisonous Air Timeline. No Weapon
the Soul Adds bonus to Spirit stat. Yes Weapon
Thunder Bonus <Lightning> elemental Damage. Base Damage bonus: +33%. No Weapon
Venom Adds Moderate chance to inflict <Poison>. No Weapon
Aid 1.5x multiplier for Healing Skills. No Armor / Accessories
Anatomy Grants an additional 50% damage on critical hits. Available as a Random Enchantment option only. No Armor / Accessories
Antivenom Adds Immunity to <Poison>. No Armor / Accessories
the Bear Adds bonus to Strength and Vitality stats. Yes Armor / Accessories
the Colossus Adds bonus to Vitality stat. Yes Armor / Accessories
Defiance Adds bonus to Defense stats. Defense bonus: 1.25x of armor’s Defense. Available as a Random Enchantment option only. No Armor / Accessories
Evasion Adds 3% chance to Dodge attacks. No Armor / Accessories
Greed Adds flat bonus to Gold Found. Yes Armor / Accessories
Haste Adds bonus to Agility stat and grants increased Initiative in combat. Available after completing Weekly Challenge. Yes Armor
Lich Adds +27% bonus to Skill Power. Available in Zombie Land Timeline. No Armor / Accessories
Mana Flow Adds bonus to Time Mana earned. Item cannot be used in Alchemy. Base Time Mana bonus: +10%. Available in Mana Void timeline. Yes Armor
Merchants Adds % bonus to Gold Found. Available only in the Armor Shop. Yes Armor
Might Adds bonus to Strength stat. Yes Armor / Accessories
Plumage Adds bonus to Charm stat. Yes Armor / Accessories
Replenishing Adds % HP Regeneration and % chance to skip 1 Cooldown Turn. Yes (caps at 100%) Armor / Accessories
Ruse Adds 5% Dodge Chance modifier. No Armor / Accessories
Subterfuge Adds 7% Dodge Chance modifier. Available as a Random Enchantment option only. No Armor
Taming Adds 1.5x Bonus to Defense against <Nature>. No Armor / Accessories
Wit Adds bonus to Intelligence stat. Yes Armor / Accessories
Mastery Adds bonus to XP earned and bonus from Training Points. Base XP bonus: +30%. Base Training Point Bonus: +10%. Available in Harder Better Timeline. Yes All
Meditation Adds bonus to training speed while at the Training Grounds. Base training speed bonus: +1%. Available in Harder, Better timeline. Yes All
Time Item remains after performing a Time Warp. No All

Hero Facet Modifiers[]

Some special modifiers are available after completing specific Hero Facet groups. Said modifiers can be found at a very rare rate as Random Enchantment options, in the Equipment Shops, and as random drops in battles.

Prefix Description Note Compatibility
Piercing Bypasses 66% of resistant and immune enemies' defense. Replaces all instances of "Resist" and "Immune" with "Piercing" when attacking enemies. Weapon
Warping 15% Chance to skip a Level upon defeating a mini-boss in the Interdimensional Dungeon. Accessory
Human Shifting Renders the wearer Humanoid for many effects. The user can get affected by various effects and skills that normally affect Human or Humanoid-type heroes. Armor
Nature Shifting Renders the wearer Beast-like for many effects. The user can get affected by various effects and skills that normally affect Beast-type heroes. Armor
Undead Shifting Renders the wearer Undead for many effects. The user can get affected by various effects and skills that normally affect Undead-type heroes. Armor
Tech Shifting Renders the wearer Robotic for many effects. The user can get affected by various effects and skills that normally affect Robot or Tech-type heroes. Armor
Magic Shifting Renders the wearer Magical for many effects. The user can get affected by various effects and skills that normally affect Magical-type heroes. Armor
Dragon Shifting Renders the wearer Dragonoid for many effects. The user can get affected by various effects and skills that normally affect Dragon-type heroes. Armor

Elevated Modifiers[]

Upgraded forms of some modifiers can be found when the "Elevated Modifiers Unlocked" option is selected from the Universe Portal, option unlocks on entering Universe 5. These elevated modifiers are available as rare items or in the enchanter as with non elevated forms.

Elevated Prefixes[]

Base Affix Prefix Description Note Compatibility
Boss Overlord Adds 10x damage to bosses. Available in Boss Fight Timeline. Weapon
Giant's Behemoth's Adds bonus to Strength and Vitality stats. Available in Land of Giants Timeline. Weapon
Massive Mammoth Normal attacks target all enemies. Increases the weapon’s base Attack by 20%. Weapon
Modified Mechanized Bonus <Tech> elemental Damage. Base Damage bonus: +40%. Weapon
Momentous Monumental Adds bonus to Time Mana earned. Base Time Mana bonus: +20%. Available in There Can Be Only One Timeline. Weapon
Natural Earthly Bonus <Nature> elemental Damage. Base Damage bonus: +40%. Weapon
Piercing Perforating Bypasses 90% of resistant and immune enemies' defense. Replaces all instances of "Resist" and "Immune" with "Piercing" when attacking enemies. Weapon
Quicksilver Mercurial Adds bonus to Agility stat. Weapon
Galactic Interstellar % bonus Damage in the Outer Worlds area. Outer Worlds drop only

Armor found in Gem Shop

Weapon / Armor
Jester's Joker's Adds bonus to Luck stat. Armor / Accessory
Learner's Savant's Adds bonus to XP earned. Base XP bonus: +25%. Armor / Accessory
Looter's Spelunker's Adds bonus to Treasure Find. Base Treasure Find bonus: +0.15% Armor / Accessory
Spiked Serrated Returns % of enemy’s attack damage. Armor / Accessory
Swarming Infestation Adds bonus to Agility stat and immunity to <Poison>. Available in Bee Swarm Timeline. Armor
Dimensional Universal Adds bonus to Defense stat. 100% additional speed Boost when any Boost is active. Defense bonus: 2x of armor’s Defense.

Accessory available in Interdimensional Dungeon. Armor found in Interdimensional Dungeon Universe 3+ Weapon found in Interdimensional Dungeon Universe 4+

All
Lucrative Fruitful Adds % bonus to Gold Found. 66.67% Bonus gold All
Phasal Displacing Bonus <Random> elemental Damage. Base Damage bonus: +40%. Available in Interdimensional Dungeon. All
Shiny Glimmering Adds flat bonus to Gold Found. +7 Bonus Gold All

Elevated Suffixes[]

Base Affix Suffix Description Note Compatibility
Blazing Igniting Bonus <Fire> elemental Damage. Base Damage bonus: +66%. Weapon
Darkness Lightless Bonus <Dark> elemental Damage. Base Damage bonus: +66%. Weapon
Holy War Crusading Bonus <Light> elemental Damage. Base Damage bonus: +66%. Weapon
Light Radiance Bonus <Light> elemental Damage. Base Damage bonus: +66%. Weapon
Nether Ether Bonus <Spirit> elemental Damage. Base Damage bonus: +66%. Weapon
Pain Agony Bonus <Dark> elemental Damage. Base Damage bonus: +66%. Weapon
Soul Anima Adds bonus to Spirit stat. Weapon
Thunder Bolting Bonus <Lightning> elemental Damage. Base Damage bonus: +66%. Weapon
Eons Supereons Adds bonus to Time Mana earned. Base Time Mana bonus: +15%.

Available in There Can Be Only One + Heroes of Destiny Timeline combination. Ring found only in Gem Shop

Weapon / Accessory
Honing Acuminating Bonus levels if equipped while defeating an area Boss. Available in Growth Timeline. Weapon / Accessory
Lich Necromancer Adds +45% bonus to Skill Power. Available in Zombie Land Timeline. Armor / Accessory
Plumage Glamour Adds bonus to Charm stat. Armor / Accessory
Mastery Preeminence Adds bonus to XP earned and bonus from Training Points. Base XP bonus: +50%. Base Training Point Bonus: +20%. Available in Harder Better Timeline. All

Scrolls[]

Scroll

Scroll

An optional drop enabled from the Universe Portal and unlocked at Universe 2, when enabled Scrolls and Inscription Kits can randomly drop with low chance. Scrolls can generate with any affix currently available with the same chances as normal modifiers, but also have affixes only available on Scrolls. By using an alchemy recipe Scroll + Kit of correct rarity + Item of correct type, the scrolls affix is applied to the target item as a third affix.

Scrolls drop in normal loot but can also be found in the Gem Shop and drop from the Djinn in Endless Dunes with a 50% chance.

Inscription Kit rarity is dependant on the Universe the Kit drops in. Universe 2 for Rare, Universe 3 for Legendary, Universe 4+ for Epic.

Scroll Exclusive Prefixes[]

Prefix Description Note Compatibility
Absorbtion Chance to absorb and heal from incoming damage. Available in Universe 4+ Accessory
Banding Positive status effects targeting the wearer also affect allies with Banding Available in Universe 5 Accessory
Constitution Grants 33% chance to avoid any status ailment Available in Universe 4+ Armor
Dissection Removes 7% of an enemy's remaining HP on hit (4% mini, 2% boss) Available in Universe 5 Weapon
Excess Multiplies the wearer's stats by the Wizard's Wheel excess resource multiplier Available in Universe 3+ Accessory
Foresight Grants a 25% chance for the wielder to strike first in combat Available in Universe 4+ Weapon
Mimicry Mimics appear 25% more often, and contain increased rewards Available in Universe 2+ Accessory
MItigation Reduces Universal Crunch penalties on the wearer by 5% Available in Universe 3+ Armor
Parrying Grants a chance for the wielder to deflect incoming normal attacks, based on their <Agility> (90% max) Available in Universe 3+ Weapon
Plague 50% chance to poison enemies Available in Universe 2+ Weapon
Refraction Divides incoming attack damage by 10 Available in Universe 5 Armor
Returning Once per battle, revives the wearer to full health after a fatal blow Available in Universe 2+ Armor