This is the list of item modifiers (Prefixes and Suffixes) available in the game. Items with modifiers can be made in the Enchanter building, found in the Equipment Shops, or found as random drops in battles. Some of the item modifiers are only available on weapons or armors, while some others can appear on both.
Enchanter Building[]
The Enchanter building
The Enchanter building can apply modifiers automatically either at the cost of some gold (with random modifiers given as result) or with the help of gems. It allows players to add or change modifiers on non-Legendary/Epic equipment. Equipment must be put in the Inventory to make them visible in the Enchanter interface. Selecting an item from the list will randomly change an item's Prefix, Suffix, or both. The pool of possible modifiers and the maximum enchantable equipment level grow as the level of Enchanter building increases.
Selecting Target Mods will specify a prefix, suffix, or both, and the Enchanter will stop enchanting once the targetted modifier is found. Players can use x10 option to automatically enchant up to 10 times. Using random Enchanter option and Target Mods costs Gold for non-socketed equipment, and some Gems for socketed equipment.
The Gem Enchanter allows players to select a specific prefix and suffix to apply on the chosen items. The item must have the same or lower bonus level specified in the Enchanter building in order to be enchantable (Maximum Enchantable Bonus Level). Using Gem Enchanter costs Gems for both socketed and non-socketed equipment.
A weapon with additional modifiers
Item modifiers that are only available in specific location/timeline (ex. Mastery suffix in Harder Better timeline) require players to visit said location/timeline in order to find the modifiers. Location and Timeline specific modifiers are not available through the Target Mods and Gem Enchanter, however, and players have to find the modifiers through Random Enchantment options or by gaining drops in battles.
Legendary and Epic equipment cannot be modified this way. Instead, it requires a specific Alchemy process to transfer modifiers on the Legendary equipment.
| Enchanter Level | Possible Weapon Prefixes | Possible Weapon Suffixes | Possible Armor Prefixes | Possible Armor Suffixes |
|---|---|---|---|---|
| Level 1 | Dynamic, Modified, Natural, Quicksilver, Sharp, Shiny | Pain, the Soul, Venom | Light, Reinforced, Shiny, Sturdy | Aid, Greed, Might, Plumage, Taming, the Bear, Wit |
| Level 2 | All Level 1, Fortuitous, Lucrative, Precise, Scholar's | All Level 1, Darkness, Efficiency, Light, the Nether | All Level 1, Furtive, Jester's, Lucrative, Scholar's, Spiked | All Level 1, the Colossus |
| Level 3 | All Level 2, Charmed, Eternal, Massive, Stalwart, Vicious | All Level 2, Blazing, Deception, Quick Strikes, Thunder, Time | All Level 2, Eternal, Healthy, Looter's, Stalwart, Vigorous | All Level 2, Replenishing, Time |
| Level 4 | All Level 3, Adaptable | All Level 3, Holy War | All Level 3, Adaptable, Learner's | All Level 3, Antivenom, Evasion |
| Level 7 | All Level 4 | All Level 4 | All Level 4 | All Level 4, Ruse |
| Level 12 | All Level 7, Acute | All Level 7 | All Level 7 | All Level 7 |
List of Prefixes[]
Compatibility refers to whether the modifier is available only for weapon, armor, or both. Scalable refers to whether the modifier's effect scales through item's Level Bonus and Tier or not.
| Prefix | Description | Notes | Scalable | Compatibility |
|---|---|---|---|---|
| Acute | Grants an additional 50% damage on critical hits. | No | Weapon | |
| Adaptable | Item may be equipped by most classes, but is 50% less effective. | Decreases the item’s base Attack/Defense and its statistical bonus by 50%. Percent-based bonus and special effects the item may have are unaffected. | No | Weapon / Armor |
| Boss | Adds 3x damage to bosses. | Available in Boss Fight Timeline. | No | Weapon |
| Charmed | Adds bonus to Luck stat. | Yes | Weapon | |
| Dynamic | Bonus <Magic> elemental Damage. | Base Damage bonus: +20%. | Yes | Weapon |
| Fortuitous | Adds bonus to Luck. | Yes | Weapon | |
| Galactic | +60% bonus Damage in the Outer Worlds area. | Weapon available as random drops in the Outer World area.
Armor available in the Universal Gem Shop. |
No | Weapon / Armor |
| Giant's | Adds bonus to Strength and Vitality stats. | Available in Land of Giants Timeline. | Yes | Weapon |
| Massive | Normal attacks target all enemies. | Decreases the weapon’s base Attack by 40%. | No | Weapon |
| Modified | Bonus <Tech> elemental Damage. | Base Damage bonus: +20%. | Yes | Weapon |
| Momentous | Adds bonus to Time Mana earned. | Base Time Mana bonus: +10%. Available in There Can Be Only One Timeline. | Yes | Weapon |
| Natural | Bonus <Nature> elemental Damage. | Base Damage bonus: +20%. | Yes | Weapon |
| Precise | Adds 5% Critical Hit Chance. | No | Weapon | |
| Professor's | Adds bonus to XP earned. | Base XP bonus: +25%. Available only in the Weapon Shop. | Yes | Weapon |
| Quicksilver | Adds bonus to Agility stat. | Yes | Weapon | |
| Sharp | Bonus <Normal> elemental Damage. | Base Damage bonus: +20%. | Yes | Weapon |
| Stalwart | Adds bonus to Defense stat. | Defense bonus: 1.66x of item’s Defense. | Yes | Weapon / Armor |
| Vicious | Adds bonus to Strength stat. | Yes | Weapon | |
| Colossal | Adds bonus to Defense stat. The wearer cannot dodge attacks. | Defense bonus: 2.5x of armor’s Defense. Available as a Random Enchantment option in Dimension 2 onward. | No | Armor |
| Diamond | Adds bonus to Defense stat. | Defense bonus: 2x of armor’s Defense. Available in Diamond Timeline. | No | Armor |
| Dimensional | Adds bonus to Defense stat. 5% additional speed Boost when any Boost is active. | Defense bonus: 1.66x of armor’s Defense. Available in the Interdimensional Dungeon. | No | Armor |
| Furtive | Chance to hide and not targeted by enemies. | Base chance: 12.5% | Yes | Armor |
| Healthy | Adds bonus to Vitality stat. | Yes | Armor / Accessories | |
| Jester's | Adds bonus to Luck stat. | Yes | Armor / Accessories | |
| Learner's | Adds bonus to XP earned. | Base XP bonus: +10%. | Yes | Armor / Accessories |
| Light | Adds bonus to Agility stat. | Yes | Armor / Accessories | |
| Looter's | Adds bonus to Treasure Find. | Base Treasure Find bonus: +0.1% | Yes | Armor / Accessories |
| Reinforced | Adds bonus to Defense stat. | Defense bonus: 1.5x of armor’s Defense. | No | Armor |
| Spiked | Returns % of enemy’s attack damage. | Yes | Armor / Accessories | |
| Sturdy | Adds bonus to Defense and Vitality stats. | Defense bonus: 1.33x of armor’s Defense. | Yes (for Vitality boost) | Armor / Accessories |
| Swarming | Adds bonus to Agility stat and immunity to <Poison>. | Available in Bee Swarm Timeline. | Yes | Armor |
| Tiger's | Adds bonus to Strength and Agility stats | Available in Faster Stronger Timeline. | Yes | Armor / Accessories |
| Troubadour’s | Adds 10% of the wearer’s base Charm stat as a bonus to each other stats. | Available as a Random Enchantment option in Dimension 2 onward. | No | Armor |
| Vigorous | Adds bonus to Vitality stat. | Yes | Armor / Accessories | |
| Eternal | Item remains after performing a Time Warp. | No | All | |
| Lucrative | Adds % bonus to Gold Found. | Yes | All | |
| Mechanical | Bonus <Tech> elemental damage. This item can only be used by <Tech> classes, and gains effectiveness with more Mechanical items equipped. | Base Damage bonus: +20%.
Ring available as a reward in the Dimensional Solitaire card game D2+. Available in the Universal Gem Shop. |
Yes | All |
| Necrotic | Bonus to the Spirit stat. This item can only be used by <Spirit> classes, and gains effectiveness with more Necrotic items equipped. | Ring available as a reward in the Dimensional Solitaire card game D3+.
Available in the Universal Gem Shop. |
Yes | All |
| Phasal | Bonus <Random> elemental Damage. | Base Damage bonus: +30%. Available in Interdimensional Dungeon. | Yes | All |
| Scholar's | Adds bonus to XP earned. | Base XP bonus: +20%. | Yes | All |
| Shiny | Adds flat bonus to Gold Found. | Yes | All |
List of Suffixes[]
| Suffix | Description | Note | Scalable | Compatibility |
|---|---|---|---|---|
| Blazing | Bonus <Fire> elemental Damage. | Base Damage bonus: +33%. | Yes | Weapon |
| Darkness | Bonus <Dark> elemental Damage. | Base Damage bonus: +33%. | Yes | Weapon |
| Deception | Adds slight chance to inflict <Charm>. | No | Weapon | |
| Efficiency | Adds % chance to Skip 1 Cooldown Turn. | Yes (caps at 100%) | Weapon | |
| Eons | Adds bonus to Time Mana earned. | Base Time Mana bonus: +15%. Available in There Can Be Only One + Heroes of Destiny Timeline combination.
Ring available from Universal Gem Shop. |
Yes | Weapon / Accessories |
| Holy War | Bonus <Light> elemental Damage. | Base Damage bonus: +50%. | Yes | Weapon |
| Honing | Bonus levels if equipped while defeating an area Boss. | Available in Growth Timeline. | No | Weapon / Accessories |
| Light | Bonus <Light> elemental Damage. | Base Damage bonus: +33%. | Yes | Weapon |
| the Nether | Bonus <Spirit> elemental Damage. | Base Damage bonus: +33%. | Yes | Weapon |
| Pain | Bonus <Dark> elemental Damage. | Base Damage bonus: +25%. | Yes | Weapon |
| Quick Strikes | Normal attacks hit twice. | Only applies to Normal Attack "command", does not affect Active Skills. | No | Weapon |
| Serpent | Adds Very High chance to inflict <Poison>. | Available in Poisonous Air Timeline. | No | Weapon |
| the Soul | Adds bonus to Spirit stat. | Yes | Weapon | |
| Thunder | Bonus <Lightning> elemental Damage. | Base Damage bonus: +33%. | No | Weapon |
| Venom | Adds Moderate chance to inflict <Poison>. | No | Weapon | |
| Aid | 1.5x multiplier for Healing Skills. | No | Armor / Accessories | |
| Anatomy | Grants an additional 50% damage on critical hits. | Available as a Random Enchantment option only. | No | Armor / Accessories |
| Antivenom | Adds Immunity to <Poison>. | No | Armor / Accessories | |
| the Bear | Adds bonus to Strength and Vitality stats. | Yes | Armor / Accessories | |
| the Colossus | Adds bonus to Vitality stat. | Yes | Armor / Accessories | |
| Defiance | Adds bonus to Defense stats. | Defense bonus: 1.25x of armor’s Defense. Available as a Random Enchantment option only. | No | Armor / Accessories |
| Evasion | Adds 3% chance to Dodge attacks. | No | Armor / Accessories | |
| Greed | Adds flat bonus to Gold Found. | Yes | Armor / Accessories | |
| Haste | Adds bonus to Agility stat and grants increased Initiative in combat. | Available after completing Weekly Challenge. | Yes | Armor |
| Lich | Adds +27% bonus to Skill Power. | Available in Zombie Land Timeline. | No | Armor / Accessories |
| Mana Flow | Adds bonus to Time Mana earned. Item cannot be used in Alchemy. | Base Time Mana bonus: +10%. Available in Mana Void timeline. | Yes | Armor |
| Merchants | Adds % bonus to Gold Found. | Available only in the Armor Shop. | Yes | Armor |
| Might | Adds bonus to Strength stat. | Yes | Armor / Accessories | |
| Plumage | Adds bonus to Charm stat. | Yes | Armor / Accessories | |
| Replenishing | Adds % HP Regeneration and % chance to skip 1 Cooldown Turn. | Yes (caps at 100%) | Armor / Accessories | |
| Ruse | Adds 5% Dodge Chance modifier. | No | Armor / Accessories | |
| Subterfuge | Adds 7% Dodge Chance modifier. | Available as a Random Enchantment option only. | No | Armor |
| Taming | Adds 1.5x Bonus to Defense against <Nature>. | No | Armor / Accessories | |
| Wit | Adds bonus to Intelligence stat. | Yes | Armor / Accessories | |
| Mastery | Adds bonus to XP earned and bonus from Training Points. | Base XP bonus: +30%. Base Training Point Bonus: +10%. Available in Harder Better Timeline. | Yes | All |
| Meditation | Adds bonus to training speed while at the Training Grounds. | Base training speed bonus: +1%. Available in Harder, Better timeline. | Yes | All |
| Time | Item remains after performing a Time Warp. | No | All |
Hero Facet Modifiers[]
Some special modifiers are available after completing specific Hero Facet groups. Said modifiers can be found at a very rare rate as Random Enchantment options, in the Equipment Shops, and as random drops in battles.
| Prefix | Description | Note | Compatibility |
|---|---|---|---|
| Piercing | Bypasses 66% of resistant and immune enemies' defense. | Replaces all instances of "Resist" and "Immune" with "Piercing" when attacking enemies. | Weapon |
| Warping | 15% Chance to skip a Level upon defeating a mini-boss in the Interdimensional Dungeon. | Accessory | |
| Human Shifting | Renders the wearer Humanoid for many effects. | The user can get affected by various effects and skills that normally affect Human or Humanoid-type heroes. | Armor |
| Nature Shifting | Renders the wearer Beast-like for many effects. | The user can get affected by various effects and skills that normally affect Beast-type heroes. | Armor |
| Undead Shifting | Renders the wearer Undead for many effects. | The user can get affected by various effects and skills that normally affect Undead-type heroes. | Armor |
| Tech Shifting | Renders the wearer Robotic for many effects. | The user can get affected by various effects and skills that normally affect Robot or Tech-type heroes. | Armor |
| Magic Shifting | Renders the wearer Magical for many effects. | The user can get affected by various effects and skills that normally affect Magical-type heroes. | Armor |
| Dragon Shifting | Renders the wearer Dragonoid for many effects. | The user can get affected by various effects and skills that normally affect Dragon-type heroes. | Armor |
Elevated Modifiers[]
Upgraded forms of some modifiers can be found when the "Elevated Modifiers Unlocked" option is selected from the Universe Portal, option unlocks on entering Universe 5. These elevated modifiers are available as rare items or in the enchanter as with non elevated forms.
Elevated Prefixes[]
| Base Affix | Prefix | Description | Note | Compatibility |
|---|---|---|---|---|
| Boss | Overlord | Adds 10x damage to bosses. | Available in Boss Fight Timeline. | Weapon |
| Giant's | Behemoth's | Adds bonus to Strength and Vitality stats. | Available in Land of Giants Timeline. | Weapon |
| Massive | Mammoth | Normal attacks target all enemies. | Increases the weapon’s base Attack by 20%. | Weapon |
| Modified | Mechanized | Bonus <Tech> elemental Damage. | Base Damage bonus: +40%. | Weapon |
| Momentous | Monumental | Adds bonus to Time Mana earned. | Base Time Mana bonus: +20%. Available in There Can Be Only One Timeline. | Weapon |
| Natural | Earthly | Bonus <Nature> elemental Damage. | Base Damage bonus: +40%. | Weapon |
| Piercing | Perforating | Bypasses 90% of resistant and immune enemies' defense. | Replaces all instances of "Resist" and "Immune" with "Piercing" when attacking enemies. | Weapon |
| Quicksilver | Mercurial | Adds bonus to Agility stat. | Weapon | |
| Galactic | Interstellar | % bonus Damage in the Outer Worlds area. | Outer Worlds drop only
Armor found in Gem Shop |
Weapon / Armor |
| Jester's | Joker's | Adds bonus to Luck stat. | Armor / Accessory | |
| Learner's | Savant's | Adds bonus to XP earned. | Base XP bonus: +25%. | Armor / Accessory |
| Looter's | Spelunker's | Adds bonus to Treasure Find. | Base Treasure Find bonus: +0.15% | Armor / Accessory |
| Spiked | Serrated | Returns % of enemy’s attack damage. | Armor / Accessory | |
| Swarming | Infestation | Adds bonus to Agility stat and immunity to <Poison>. | Available in Bee Swarm Timeline. | Armor |
| Dimensional | Universal | Adds bonus to Defense stat. 100% additional speed Boost when any Boost is active. | Defense bonus: 2x of armor’s Defense.
Accessory available in Interdimensional Dungeon. Armor found in Interdimensional Dungeon Universe 3+ Weapon found in Interdimensional Dungeon Universe 4+ |
All |
| Lucrative | Fruitful | Adds % bonus to Gold Found. | 66.67% Bonus gold | All |
| Phasal | Displacing | Bonus <Random> elemental Damage. | Base Damage bonus: +40%. Available in Interdimensional Dungeon. | All |
| Shiny | Glimmering | Adds flat bonus to Gold Found. | +7 Bonus Gold | All |
Elevated Suffixes[]
| Base Affix | Suffix | Description | Note | Compatibility |
|---|---|---|---|---|
| Blazing | Igniting | Bonus <Fire> elemental Damage. | Base Damage bonus: +66%. | Weapon |
| Darkness | Lightless | Bonus <Dark> elemental Damage. | Base Damage bonus: +66%. | Weapon |
| Holy War | Crusading | Bonus <Light> elemental Damage. | Base Damage bonus: +66%. | Weapon |
| Light | Radiance | Bonus <Light> elemental Damage. | Base Damage bonus: +66%. | Weapon |
| Nether | Ether | Bonus <Spirit> elemental Damage. | Base Damage bonus: +66%. | Weapon |
| Pain | Agony | Bonus <Dark> elemental Damage. | Base Damage bonus: +66%. | Weapon |
| Soul | Anima | Adds bonus to Spirit stat. | Weapon | |
| Thunder | Bolting | Bonus <Lightning> elemental Damage. | Base Damage bonus: +66%. | Weapon |
| Eons | Supereons | Adds bonus to Time Mana earned. | Base Time Mana bonus: +15%.
Available in There Can Be Only One + Heroes of Destiny Timeline combination. Ring found only in Gem Shop |
Weapon / Accessory |
| Honing | Acuminating | Bonus levels if equipped while defeating an area Boss. | Available in Growth Timeline. | Weapon / Accessory |
| Lich | Necromancer | Adds +45% bonus to Skill Power. | Available in Zombie Land Timeline. | Armor / Accessory |
| Plumage | Glamour | Adds bonus to Charm stat. | Armor / Accessory | |
| Mastery | Preeminence | Adds bonus to XP earned and bonus from Training Points. | Base XP bonus: +50%. Base Training Point Bonus: +20%. Available in Harder Better Timeline. | All |
Scrolls[]
Scroll
An optional drop enabled from the Universe Portal and unlocked at Universe 2, when enabled Scrolls and Inscription Kits can randomly drop with low chance. Scrolls can generate with any affix currently available with the same chances as normal modifiers, but also have affixes only available on Scrolls. By using an alchemy recipe Scroll + Kit of correct rarity + Item of correct type, the scrolls affix is applied to the target item as a third affix.
Scrolls drop in normal loot but can also be found in the Gem Shop and drop from the Djinn in Endless Dunes with a 50% chance.
Inscription Kit rarity is dependant on the Universe the Kit drops in. Universe 2 for Rare, Universe 3 for Legendary, Universe 4+ for Epic.
Scroll Exclusive Prefixes[]
| Prefix | Description | Note | Compatibility |
|---|---|---|---|
| Absorbtion | Chance to absorb and heal from incoming damage. | Available in Universe 4+ | Accessory |
| Banding | Positive status effects targeting the wearer also affect allies with Banding | Available in Universe 5 | Accessory |
| Constitution | Grants 33% chance to avoid any status ailment | Available in Universe 4+ | Armor |
| Dissection | Removes 7% of an enemy's remaining HP on hit (4% mini, 2% boss) | Available in Universe 5 | Weapon |
| Excess | Multiplies the wearer's stats by the Wizard's Wheel excess resource multiplier | Available in Universe 3+ | Accessory |
| Foresight | Grants a 25% chance for the wielder to strike first in combat | Available in Universe 4+ | Weapon |
| Mimicry | Mimics appear 25% more often, and contain increased rewards | Available in Universe 2+ | Accessory |
| MItigation | Reduces Universal Crunch penalties on the wearer by 5% | Available in Universe 3+ | Armor |
| Parrying | Grants a chance for the wielder to deflect incoming normal attacks, based on their <Agility> (90% max) | Available in Universe 3+ | Weapon |
| Plague | 50% chance to poison enemies | Available in Universe 2+ | Weapon |
| Refraction | Divides incoming attack damage by 10 | Available in Universe 5 | Armor |
| Returning | Once per battle, revives the wearer to full health after a fatal blow | Available in Universe 2+ | Armor |