Below is the list of all available Weapons and Armors in the game. Most of them can be found when playing normally, while some equipment can only be found in specific location/timeline.
All items drops at various Quality. Quality increases the item's base Attack/Defense and Stat Bonuses by <number of Quality>%. An item with Perfect (100) Quality grants an additional 20% of the item's base Attack/Defense and Stat Bonuses after the Quality bonus is applied.
An item with maximum Mastery Bonus
Collecting items will unlock the item's Mastery Bonus. Higher Mastery Bonus can be achieved by collecting specific number of items. Items auto-sold by the effect of loot filter setting still counts toward the item's Mastery Bonus. Players can view the item's Mastery Bonus in the Collection menu.
10 items collected (Rank C) : +20% to item's Average Quality
100 items collected (Rank B) : +20% to item's Base Offense and Defense
1000 items collected (Rank A): +30% to item's Base Offense and Defense
10000 items collected (Rank S): +50% to item's Base Offense and Defense
An item with maximum Mastery Bonus will have twice the Base Offense and Defense.
The Base Attack, Defense, and Stat Boost listed below are the base values before calculating Quality and equipment Mastery Bonus. Some equipment may also have traits that are not mentioned in the item menu description.
There are some ways to increase equipment's base power by utilizing various upgrade buildings available throughout the game.
Blacksmith[]
A weapon with added Level Bonus
Blacksmith increases the Level Bonus of Weapons and armors, raising their statistical bonuses in the process. Weapons and armors must be equipped or put into the Inventory in order to upgrade them.
Manasmith[]
A weapon with increased Tier
The Manasmith upgrades an item's Tier. Each Tier increases the scaling of the item's stat bonus from Blacksmith upgrade, making them more powerful. Each Manasmith upgrade requires both gold and Time Mana, and resets the item's bonus level to 0. In order to manasmith an item, said item must reach a certain minimum bonus level.
Enchanter[]
A weapon with additional modifiers
Enchanter adds various modifiers (prefixes and suffixes) onto the weapons and armors, giving said equipment extra stat bonuses and/or special properties.
Alchemy[]
The Alchemy can also be utilized to add modifiers, and offer various extra enchantments to the equipment.
Weapons[]
All weapons offer Attack bonus, although few of them also offer Defense bonus. Each Weapon type uses different stat to increase Attack damage, which can increase further by equipping Armors and Accessories with appropriate stat bonus.
Longswords[]
Longswords use Strength stat to increase Attack damage.
Bow use Agility stat to increase Attack damage. All bows have a special property Ranged: Grants bonus to combat initiative. All Bows also have an additional effect: chance to avoid Thorn damage.
Legendary. Available in Valentine Seasonal Timeline.
Dowsing Rod
Attack +20; Spirit +15; Luck +15
Increases the chance of finding any Ore by 25%
Legendary. Available after completing Weekly Challenge 60.
Instruments[]
Instruments use Strength and Charm stats to increase Attack damage. All instruments have low Attack power, but they have chance to inflict status effects to the enemies or grant buffs to allies while attacking. Instruments become available after unlocking its associated Hero Facet Perk.
Item's Name
Icon
Base Attack and Stat Bonus
Other Bonus and Special Effects
Note
Dragon Sinew
Attack +5; Strength +15; Charm +30
Chance to grant <Attack Up> to allies. 20% proc chance.
Common
Silver String
Attack +5; Agility +15; Charm +30
Chance to inflict <Stun> against enemies. 20% proc chance.
Common
Silken String
Attack +5; Intelligence +15; Charm +30
Chance to grant <Agility Up> to allies. 20% proc chance.
Common
Angel's Hair
Attack +5; Charm +45
Chance to inflict <Charm> against enemies. 20% proc chance.
Common
Dagda's Harp
Attack +20; Agility +40; Charm +40; Luck +40
Chance to grant <Holiday Cheer> to allies. 15% proc chance.
Epic. Available in St. Patrick Seasonal Timeline.
Divine Lyre
Attack +20; Vitality +15; Charm +30
Chance to grant <Defense Up> to allies and heal them for 25% of Maximum HP. 20% proc chance.
Legendary. Available after completing Weekly Challenge 28
War Drum
Defense +40; Vitality +15; Agility +25
Chance to grant temporary, additional Speed Boost in battle.
Legendary. Available after completing Weekly Challenge 33.
Armors[]
There are four category of armors: Helmet, Body Armor, Shield, and Boots. All armors offer Defense bonus.
Helmets[]
Helmets are divided into Light Helmet, Heavy Helmet, and Collar. Collars can only be equipped by most Beast and Dragon-type heroes.
Blocks and reflects 20% of non-Normal, non-Void attacks
Epic. Available as a rare drop after defeating the 25th boss of the Pantheon.
Heavy Shields[]
Item's Name
Icon
Base Defense and Stat Bonus
Other Bonus and Special Effects
Note
Iron Shield
Defense +3
Common
Kite Shield
Defense +4
Common
Knight's Shield
Defense +5
Common
Minor Aegis
Defense +15; Vitality +9
Legendary
Sir Duck's Shield
Defense +29; Vitality +22
Legendary
Pumpkin Shield
Defense +20; Charm +15
Halloween Set Item
Legendary. Available in Halloween Seasonal Timeline.
Yolken Shield
Defense +30; Vitality +25
Easter Set Item
Legendary. Available in Easter Seasonal Timeline.
Crypt Ward
Defense +21; Vitality +15; Spirit +12
Grants 2x Time Mana gain while adventuring in the Graveyard.
Legendary. Available after completing Weekly Challenge 22.
Pridwen
Defense +25; Vitality +20; Agility +20
Can only be equipped by Human heroes. Single target Active Skills of the user can target all enemies. Unique: Only 1 exists.
Epic. Available in Mundane timeline.
Boots[]
Boots are divided into Light Boots and Heavy Boots.
Light Boots[]
Item's Name
Icon
Base Defense and Stat Bonus
Other Bonus and Special Effects
Note
Sandals
Defense +1; Intelligence +1
Common
Leather Jackboots
Defense +2; Vitality +1
Common
Ice Talons
Defense +6; Agility +8
+10% <Magic> Damage (base). Can also be equipped by most Beast and Dragon-type heroes.
Legendary
Goblin Boots
Defense +27; Agility +25 ; Luck +25
Grants 5% chance to skip to the level 10 Mini-Boss after each combat. Unique: Only 1 exists.
Epic. Available in Stagnation Timeline.
Elven Greaves
Defense +15; Agility +24; Spirit +15
Winter Set Item
Legendary. Available in Winter Seasonal Timeline.
Buckled Shoes
Defense +22; Luck +20
St. Patrick Set Item
Legendary. Available in St. Patrick Seasonal Timeline.
Timewalkers
Defense +9; Intelligence +10; Spirit +10
Grants 2x Time Mana gained when enemy is defeated by an elemental weakness.
Legendary. Available after completing Weekly Challenge 14.
Tempo Riders
Defense +10; Agility +25
+5% <Void> Damage (base). Grows in power as the wearer's Time Mana grows.
Epic. Available after completing Weekly Challenge 41.
Winged Boots
Defense +15; Agility +50
The party cannot be ambushed
Epic. Available as a rare drop after defeating the 25th boss of the Pantheon.
Heavy Boots[]
Item's Name
Icon
Base Defense and Stat Bonus
Other Bonus and Special Effects
Note
Plated Jackboots
Defense +3; Vitality +2
Common
Wyrmhide Boots
Defense +5; Strength +3
Common
Boots of Avarice
Defense +15; Luck +20
+10% <Light> Damage (base). Grows in power as the wearer's wealth grows.
Epic. Available in Golden Timeline.
Pumpkin Boots
Defense +20; Agility +20
Halloween Set Item
Legendary. Available in Halloween Seasonal Timeline.
Shell Sandals
Defense +22; Vitality +20
Easter Set Item
Legendary. Available in Easter Seasonal Timeline.
Crusader's Sabaton
Defense +12; Strength +7; Spirit +7
Grants bonus damage to normal attacks based on user's Spirit.
Legendary. Available after completing Weekly Challenge 24.
Weekly Challenge Items[]
Some Weekly Challenge runs offer a unique item as the reward. The unique item reward comes in two variants:
Omniversal: One item of Omiversal status is given after completing certain weekly challenge. An item under Omniversal status cannot be upgraded and modified, but it carries over to the subsequent Omniversal mode runs (Hero Facet and Weekly Challenge).
Regular: Completing the challenge also unlocks the pool to drop said item in the normal game, which can be upgraded and modified. Starting from v0.11.158 update, all Weekly Challenge items can be found only in Otherworldly Relics alternate timeline.
Bone Shield and Vampiric Shield only drop in the Graveyard area.
Machine Components[]
Machine based heroes have the ability to equip Robotic Chips, for more information see the components section on the heroes page.