The Pantheon selection screen, alongside The Interdimensional Dungeon
The Pantheon is accessible by pressing the Cave icon in the bottom right of the main screen. The Pantheon contains a series of boss battles, with each subsequent boss battle goes exponentially more difficult than the one before.
By defeating each boss in the Pantheon, the game will offer players with three choices of benefit, dubbed as Boons. The Boons offered permanently affects the game. Players can switch previously selected Boons by retrying the boss battles, at the cost of 25 gems.
The Pantheon's difficulty is unaffected by Dimension or Timeline outside of those that restrict heroes' growth and types such as Harder Better, Animal Kingdom, Draconic, Zombie Land, etc. Passive Skills that affect monster stats such as Dimensional Manipulation can also affect the boss parameter. Pantheon battles are also unique, in which the damage against them is capped at 10% of the boss' Maximum HP, meaning they cannot be defeated in one hit regardless of the heroes' stats, with some exception.
Pantheon bosses are generally divided into two categories.
"Normal" Boss: The boss is not immune/resist against any particular element and/or most status effects.
"Heavy" Boss: The boss can nullify attacks of most elements (damage dealt against them will be reduced to 0), and immune to all status effects. Each unique boss under this category is only susceptible to attacks of one specific element.
While "normal" bosses can be defeated relatively easy, "heavy" bosses may require players to try different configurations, including party, skills, and equipment modifiers.
List of Pantheon Battles[]
Below is the list of each Pantheon battle, that contains information about their type (either "normal" or "heavy"), default HP, element, and possible Boons. "Heavy" type bosses are written in italic. Each unique boss under "heavy" category can only be affected with attacks of the same element as their innate one. Yellow Slime boss is the only exception, in which they can only be susceptible against <Lightning> elemental attacks.
Players are only allowed to activate one of three Boons offered by each boss defeated. However, they can switch previously selected Boons by retrying the boss battles, at the cost of 25 gems. The Boons consist of stat boosts and various improvements to some game mechanics.
Battle
Boss Name
Default HP
Element
Possible Boons
1
Cyclops
1e7 (10m)
<Nature>
+10% Strength; +10% Agility; +10% Spirit
2
Death Beast
1e8 (100m)
<Spirit>
+10% Luck; 10% Intelligence; 10% Charm
3
Lich
1e9 (1b)
<Spirit>
+10% Vitality; +10% Agility; +10% Intelligence
4
Yellow Slime
2e10 (20b)
<Void>
+3% Treasure Find; +10% Gold; +10% EXP
5
Ettin
3e14
<Nature>
+10% Strength; +10% Agility; +10% Spirit
6
Floating Skull
4e16
<Spirit>
Tablet of Light; Tablet of Darkness; Tablet of Spirit
7
Ghost Bat
1e20
<Dark>
+5% Wizard Power Effects; +10% Wizard Power EXP; +5% Wizard Power Cooldown
8
Cyclops
1e24
<Nature>
+3% Treasure Find; +10% Gold; +5% Time Mana
9
Venom Dragon
1e28
<Nature>
+1% Pet Aptutude; +5% Pet Power; +5% Egg Find
10
MK-IV
1e31
<Tech>
+3% Stage Skip Chance; +2% MAX Wheel Boost; +10% All Stats
11
Plant Elemental
6e33
<Nature>
+10% Luck; +10% Intelligence; +10% Charm
12
Cyclops
5e35
<Nature>
Tablet of the Norm; Tablet of Technology; Tablet of Nature
13
Killer Bee
4e37
<Nature>
+10% Strength; +10% Agility; +10% Spirit
14
Lich
3e39
<Spirit>
+10% Vitality; +10% Agility; +10% Spirit
15
Cyclops
2e42
<Nature>
Tablet of Magic; Tablet of Void; Tablet of Lightning
16
Ghost Bat
2e45
<Dark>
+10% Strength; +10% Agility; +10% Spirit
17
Goblin King
1e48
<Magic>
+5% Wizard Power Effects; +10% Wizard Power EXP; +5% Wizard Power Cooldown
18
Ettin
3e50
<Nature>
+10% Strength; +10% Agility; +10% Spirit
19
Cyclops
1e52
<Nature>
+1% Pet Aptutude; +5% Pet Power; +5% Egg Find
20
Yellow Slime
1e55
<Void>
+3% Stage Skip Chance; +2% MAX Wheel Boost; +10% All Stats
21
Ettin
3e57
<Nature>
+10% Luck; +10% Intelligence; +10% Charm
22
Venom Dragon
2e60
<Nature>
+10% Strength; +10% Agility; +10% Spirit
23
Malus
4e62
<Dark>
+10% Luck; +10% Intelligence; +10% Charm
24
Sea Drake
6e65
<Magic>
+10% Strength; +10% Agility; +10% Spirit
25
Goblin King
3e69
<Magic>
Helm of Darkness; Winged Boots; Mirror Shield
26
Yellow Slime
2e73
<Void>
+10% Charm; +10% Agility; +10% Spirit
27
Ettin
5e77
<Nature>
+5% Wizard Power Effects; +10% Wizard Power EXP; +5% Wizard Power Cooldown
28
Ghost Bat
8e80
<Dark>
+10% Vitality; +10% Agility; +10% Spirit
29
Venom Dragon
1e87
<Nature>
+1% Pet Aptutude; +5% Pet Power; +5% Egg Find
30
Star Serpent
1e93
<Void>
+3% Stage Skip Chance; +2% MAX Wheel Boost; +10% All Stats
31
Ettin
1e99
<Nature>
+10% Strength; +10% Agility; +10% Spirit
32
Cyclops
1e104
<Nature>
+10% Luck; +10% Intelligence; +10% Charm
33
Killer Bee
7e111
<Nature>
+10% Strength; +10% Agility; +10% Spirit
34
MK-IV
1e119
<Tech>
+10% Luck; +10% Intelligence; +10% Charm
35
Ghost Bat
8e128
<Dark>
+10% Vitality; +10% Agility; +10% Spirit
36
Cyclops
1e144
<Nature>
+10% Luck; +10% Intelligence; +10% Charm
37
Lich
5e157
<Spirit>
+5% Wizard Power Effects; +10% Wizard Power EXP; +5% Wizard Power Cooldown
38
Venom Dragon
2e183
<Nature>
+10% Strength; +10% Agility; +10% Spirit
39
Goblin King
1e225
<Magic>
+1% Pet Aptutude; +5% Pet Power; +5% Egg Find
40
Star Serpent
3e297
<Void>
+3% Stage Skip Chance; +2% MAX Wheel Boost; +10% All Stats
The Pantheon Special Equipment[]
After defeating the 25th boss, a boon to earn special equipment is unlocked. Upon unlocked, the chosen equipment boon will be available as a very rare drop in the normal game. They have Eternal status by default, and unaffected by Loot Filter/Auto-Sell settings.
Item's Name
Icon
Base Stat Bonus
Other Bonus and Special Property
Note
Helm of Darkness
Defense +25; Spirit +35
Grants a strong chance to dodge attacks
Epic Light Helmet. Available as a very rare drop after defeating the 25th boss of the Pantheon.
Epic Longsword. Combine Mirror Shield, Helm of Darkness, and Winged Boots in the Alchemy.
Elemental Tablets[]
Elemental Tablets become available as a very rare drop in battle and Interdimensional Dungeon daily rewards. Each tablet grants bonus to all damage dealt of specific element. Furthermore, all elemental tablets can be merged in the Alchemy to form four new special tablets.
Item's Name
Image
Description
Note
Tablet of Light
While carried in Inventory, grants bonus to <Light> damage dealt.
Available as a very rare drop after defeating the 6th boss of the Pantheon.
Tablet of Darkness
While carried in Inventory, grants bonus to <Darkness> damage dealt.
Available as a very rare drop after defeating the 6th boss of the Pantheon.
Tablet of Spirit
While carried in Inventory, grants bonus to <Spirit> damage dealt.
Available as a very rare drop after defeating the 6th boss of the Pantheon.
Tablet of the Norm
While carried in Inventory, grants bonus to <Normal> damage dealt.
Available as a very rare drop after defeating the 12th boss of the Pantheon.
Tablet of Technology
While carried in Inventory, grants bonus to <Tech> damage dealt.
Available as a very rare drop after defeating the 12th boss of the Pantheon.
Tablet of Nature
While carried in Inventory, grants bonus to <Nature> damage dealt.
Available as a very rare drop after defeating the 12th boss of the Pantheon.
Tablet of Magic
While carried in Inventory, grants bonus to <Magic> damage dealt.
Available as a very rare drop after defeating the 15th boss of the Pantheon.
Tablet of Void
While carried in Inventory, grants bonus to <Void> damage dealt.
Available as a very rare drop after defeating the 15th boss of the Pantheon.
Tablet of Lightning
While carried in Inventory, grants bonus to <Lightning> damage dealt.
Available as a very rare drop after defeating the 15th boss of the Pantheon.
Tablet of Body
While carried in Inventory, grants bonus to all Heroes' Defense.
Combine Tablet of The Norm, Tablet of Nature, and Tablet of Technology in the Alchemy.
Tablet of Mind
While carried in Inventory, grants bonus to all damage dealt.
Combine Tablet of Magic, Tablet of Void, and Tablet of Lightning in the Alchemy.
Tablet of Soul
While carried in Inventory, grants bonus to Heroes' Skill Power.
Combine Tablet of Light, Tablet of Darkness, and Tablet of Spirit in the Alchemy.
Tablet of Divinity
While carried in Inventory, grants bonus to all damage dealt, heroes' Skill Power, and heroes' Defense.
Combine Tablet of The Body, Tablet of Mind, and Tablet of Soul in the Alchemy.